

The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once the fire button is released. Weapons can be reloaded while aiming down sights, like Call of Duty: Modern Warfare (2019). When picking up weapons, they default to right hand use. However, weapons are correctly not mirrored when dual-wielded this can also result in some awkward animations, such as chamberloading shotguns on the wrong side of the receiver, as the animations are mirrored. This results in a lot of nonsensical animations, where pump-action shotguns and underbarrel grenade launchers are operated on their own. The following weapons appear in the video game Maximum Action:Įvery weapon can be dual-wielded in Maximum Action, and two separate weapons can be held at once. Note: this game features heavy Steam Workshop support as Workshop content is unofficial, only the base game weapons will be included on this list. Kicks can knock weapons out of enemy hands, shatter glass windows and knock over props, while diving can be combined with a "bullet-time" mechanic (called "Action Time" in-game) to allow for precise shots in mid-air. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving, and sliding.

Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. However, Mandell parted ways with New Blood in 2020, citing creative differences. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski.

It started work in August 2016 and released in Early Access on Steam on September 19, 2018. Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games.
